Course description
Introduction to Psychological Aspects of Game Design
Are you ready to take the first step from gamer to game designer? Then this course is for you!
This course is an introduction to the basic concepts of game development and design theory, and explores how these concepts
Upcoming start dates
1 start date available
Suitability - Who should attend?
Prerequisites
None
Outcome / Qualification etc.
What you'll learn
- The fundamental elements of game design, and how game mechanics, core game loops and gameplay dynamics work together.
- How to use theoretical design frameworks, target audience information, and game psychology to aid the game design process and help to create engagement and flow.
- How behavioural psychology, human impulses, and player models and play styles are applied to game design and used to engage players.
- How game designers take advantage of extrinsic and intrinsic motivation to design enjoyable games by using a variety of game mechanics and challenge dynamics.
Training Course Content
Introduction to games
- Fundamentals of design
- Game design fundamentals
- Basic game structure and terminology
Game design frameworks
- Theoretical design framework
- Target audiences and game psychology
- Closer look: Pac-Man
Behavioral game psychology and play styles
- Introductory behavioural psychology
- Human impulses
- Player models and play styles
- Closer look: Space Invaders
Psychology of game mechanics and dynamics
- Goals and conditions
- Rewards and punishments
- Challenges
- Closer look: Solitaire
Course delivery details
This course is offered through LaSalle College, a partner institute of EdX.
4-8 hours per week
Expenses
- Verified Track -$139
- Audit Track - Free
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