Professional Training

ZBrush: Zero to Hero

Length
4 days
Price
1,997 GBP excl. VAT
Next course start
14 May, 2024 (+2 start dates)
Course delivery
Virtual Classroom
Length
4 days
Price
1,997 GBP excl. VAT
Next course start
14 May, 2024 (+2 start dates)
Course delivery
Virtual Classroom
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Course description

ZBrush: Zero to Hero (Delivered on a Private basis)

Paint in 3D and sculpt objects with help from our ZBrush tutorials. Explore a wide range of topics, including how to design and create 3D textures using a 3D brush, or use the Pixologic application to export models and texture maps.

Upcoming start dates

Choose between 2 start dates

14 May, 2024

  • Virtual Classroom
  • Online
  • English

18 June, 2024

  • Virtual Classroom
  • Online
  • English

Suitability - Who should attend?

Anyone wanting to use Zbrush who needs to know the basics and more.

Assumed Knowledge

Ability to use a computer and a keen knowledge of the games industry.

Training Course Content

Day 1

  • Introduction
  • Interface, basic setup, explaining what a ztool is
  • Starting a basic sculpt
  • How to use brushes
  • Change the intensities and sizes of the brushes etc…
  • Zooming, rotating and panning
  • Start a sculpture with Zspheres ( I will teach process of starting a sculpture from scratch in zbrush)
  • We will make a hand and sculpt from reference photos.

Day 2

  • Start a sculpture from scratch with Z-sketching (there are many ways to start in zbrush, this is the most fun and most commonly used)
  • Explain how to turn from zsketch mode into a ztool
  • Explain subdivisions levels and working with different levels of details
  • How to mirror geometry when sculpting a head a body
  • Property sizes
  • How to creating time lapses and Turntables for showreels
  • How to bring in reference images as image planes
  • Using different subtools, to build separate parts of the character and bring them together
  • How to merge tools and blend them together
  • Working with different brushes
  • Working with Dynamesh and how to rebuild geometry
  • Working with Alphas with different kinds of strokes

Day 3

  • Working with “transpoze” and how to mask the sculpture.
  • How to pose a character
  • How to create your own “zbrush alphas” in Photoshop
  • Texturing
  • Polypainting

Day 4

  • Working with spotlight.
  • Extracting objects from the mesh, to create cloths
  • Hard surface/edge modelling in zbrush
  • Rebuilding geometry in zbrush for lower topology
  • Creasing edges

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Academy Class Group LTD
Southbridge House Southbridge Place
CR0 4HA London

ACADEMY CLASS TRAINING

Academy Class we are a software training institute for personal or professional needs, all of our classes are all hands-on and led by Certified Adobe, Autodesk, Maxon and Unity instructors who are also designers and developers. You’re in good hands!...

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