Course description
Cinema 4D: Advanced
As you are an advanced software user, our Black Belt courses are tailor-made to address your specific needs. So please regard our description and course outline as course framework suggestions.
Please contact our course advises to discuss your needs. With them, you will put together a course especially for you in terms of what needs to be covered and when.
Building upon the foundation in Cinema 4D that you will have when completing the Yellow Belt and Green Belt courses, this three-day course will take the user into the more advanced regions of the program that most training courses often neglect to cover. You will learn how to control and create more complex animations using Cinema 4D’s advanced features, producing more time-effective workflows and impressive results. This course is also ideal for those who already know the basics of Cinema 4D, and would like to learn more about the deeper functions of the software.
Upcoming start dates
Suitability - Who should attend?
Anyone who has completed the jumpstart or Yellow Belt and Green Belt courses, or those who have learned Cinema 4D independently, and would like to jump into the advanced features of the software.
Assumed Knowledge
You will be assumed to know the content on the Yellow Belt and Green Belt courses.
Outcome / Qualification etc.
Advanced animation using MoGraph
- Simulation of natural world dynamics
- Hair and fur simulation
- Cloth simulation
- Basic Character Rigging and IK using Mocca
- Advanced Scripting using Xpresso (no coding)
- Advanced Rendering Techniques
- Multi-pass rending and compositing
Training Course Content
Day 1
Motion Graphics using MoGraph
- MoGraph objects
- Cloner, Matrix, MoInstance
- Tracers and MoSplines and Fracture
- MoGraph Effectors
- Creating simple animations
- Audio animations
- MoGraph text animations
Simulation of Natural World Dynamics
- Rigid and soft bodies
- Colliders and ghosts
- Forces, motors and springs
Day 2
Hair & Fur Simulation
- Creating hair and fur
- Properties and animation
- Styling and controlling
- Creating more than hair
Cloth Simulation
- Creating and simulating
- Colliders and Belts
Scripting with Xpresso
- How Xpresso is different to real scripting and its limitations
- Creating animations and relationships
- Using formulas to create common motion and animations
Day 3
Inverse Kinematics and Rigging
- Creating bones and binding them
- The basics of an IK Chain
- Creating muscle and skin
- Painting and Weighting
- Setting up a basic leg-rig
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ACADEMY CLASS TRAINING
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