Course description
Unreal Engine 4: Zero To Hero
Unreal Engine 4 is a complete suite of game development tools made for game developers. From 2D mobile games to console blockbusters, Unreal Engine 4 gives you everything you need to start, ship, grow and stand out from the crowd.
Unreal Engine 4 is the ultimate game development platform to build high-quality 3D and 2D games, deploy them across mobile, desktop, VR/AR, consoles or the Web. Take a deep dive into Unreal Engine 4 controls and learn how to build more interactive, high-performance 3D games.
Upcoming start dates
Suitability - Who should attend?
This workshop is created for developers, teachers, and students that are new to Unreal Engine 4. In this project-based workshop, the disciple is introduced to the Unreal Engine 4 workspace and typical project work procedures.
Assumed Knowledge
Attendees require only a very general knowledge of C++ but its not necessary.
Outcome / Qualification etc.
During the first day of the course we will teach you about the Unreal Engine 4 interface and its key properties. The training will start by looking into the elements of a 3D application such as materials, meshes and textures. We will then move on to study and find ways to make the objects move and animate, using the animation tool, physics and particles. After the course you will be able to create your own game.
Training Course Content
Unreal 4 Interface
- Introduction to the user interface
- Menus
- Customizing the UI
- Navigation
- Documentation
New project
- Creating new project
- Content Browser
- Placing and manipulating actors
- Advanced manipulation techniques
Landscape design
- Landscape tool modes
- Creating Base landscape
- Editing landscape
- Applying landscape materials
Blocking
- Overview of geometry brushes
- Geometry brush tour
- Blocking out the level
- Exporting blocked levels
Assembly
- Content creation from external applications
- Exporting final assets into Unreal
- Importing final assets into Unreal
- Assembling the scene
Materials
- Introduction to materials
- Material properties
- Material editor
- Material instances
Lighting
- Lighting basics
- Environment lighting
Post process effects
- Anti-aliasing
- Tone Mapping
- Bloom effect
- Lighting components
Water
- Defining the water body
- Advanced material water
Effects in Unreal 4
- Creating atmospherics
- Creating ambient wind
- Creating ambient particles: fog
- Using particles systems
- Creating ambient particles
Blueprints: Visual Scripting in Unreal Engine 4
- Introduction to Blueprints
- Blue print editor
- Blueprint animation
Creating Cinematics
- Introduction to Matinee
- The Matinee Ui
- Using camera groups in Matinee
- Using the Director Track
- Creating a cinematic
Performance Monitoring
- Playback and performance settings
- Render visualizers
- GPU profiling
Packing your game
- Play-test your game
- Packing for distribution
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ACADEMY CLASS TRAINING
Academy Class we are a software training institute for personal or professional needs, all of our classes are all hands-on and led by Certified Adobe, Autodesk, Maxon and Unity instructors who are also designers and developers. You’re in good hands!...