Concept Art for Game Design
This course is an opportunity to engage with the latest concept art techniques practised throughout the game design industry, many of which are also techniques used in film and TV production.
Through a series of practical workshops and critical seminars you'll explore both physical and digital art processes.
The course is ideal for people with basic drawing skills who are interested in developing professional skills in concept art.
It's also an excellent opportunity for illustrators who wish to investigate their role in the game production process, and game designers who are looking to focus solely on 2D visualisation skills.
On this course you will:
- use a combination of collage, hand drawing and digital techniques
- be taken through the process of developing characters and environments in response to a written brief
- undertake visual research
- explore thumbnailing, perspective, figure construction, character turnarounds and key scenes.
The typical structure of the course is as follows:
Observational drawing (practical work and the importance of)
Use and importance of a flatbed scanner
Introduction to Photoshop: Image resolution, file formats, resolution for print and online media, layers, masks, brush settings, erase and more
Production of a mood board for initial ideas.
Use of thumbnail silhouettes in character concept art: physical exercises and digital equivalents
Digital silhouette refinement - practical work
Light sources and 'fleshing out' the silhouette.
Perspective: one, two, and three point practical work
Incorporating perspective knowledge in digital work
Continuation of character design work: paint tool in Photoshop, use of texture layers and source photography for textures
Discussion around ideas of how a 3D modeller would interpret concept designs.
Introduction to 3DS Max: Navigation of 3D space, and basic low-polygon modelling tools: extrude, insert edge loop, chamfer, bevel, vertex, edge, face, quad, tri and more
Practical work with 3DS Max
Continuation of character design work: personal directions both 2D and 3D.
Recap on techniques covered
Discussion on employment
Examples of working concept artists
Continuation of practical character design work
Closing discussion - networking, self-discipline, hard work, motivation and creativity.
What will I gain?
At the end of the course you will have a range of work for your portfolio including development sketches and finished images.
Suitability - Who should attend?
Entry requirement: You should have basic drawing skills and experience with using computers. Software skills are useful but not essential, as the basics will be covered.
Outcome / Qualification etc.
Certificate of attendance.
Nottingham Trent University Creative, Language and Built Environment Short Courses One of the largest and most popular universities in the UK, Nottingham Trent University (NTU) provides beginners, improvers and professionals the opportunity to expand skills and knowledge by attending a short...
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